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How the crowd draws

85 drawings of its land border, from memory on Borderline’s Italy map, 30 September 2026 to 24 October 2026.

In numbers

Last updated on 28 October 2026
The real oneThe crowd’s
Area3,254 km²1,256 sq mi3,002 km²1,159 sq mi7.7% smaller
Outline309 km192 mi297 km185 mi3.7% shorter
Centre7.39° E, 45.73° N7.4° E, 45.7° N7.37° E, 45.74° N7.4° E, 45.7° N1 km north-west1 mi north-west
Westernmost6.80° E, 45.78° N6.8° E, 45.8° N6.83° E, 45.75° N6.8° E, 45.8° N2 km short1 mi short
Easternmost7.94° E, 45.64° N7.9° E, 45.6° N7.89° E, 45.72° N7.9° E, 45.7° N4 km short2 mi short
Southernmost7.10° E, 45.47° N7.1° E, 45.5° N7.22° E, 45.50° N7.2° E, 45.5° N4 km short2 mi short
Northernmost7.56° E, 45.99° N7.6° E, 46.0° N7.55° E, 45.98° N7.5° E, 46.0° Nthe same

Near the land border, 57% of the crowd’s lines run inside Valle d'Aosta.

Borders

3 neighbours
Border withIn the gameThe crowd’s
Piemonte131 km in the game111 km the crowd’s15.3% shorter
Switzerland90 km in the game98 km the crowd’s8.9% longer
France83 km in the game84 km the crowd’s1.2% longer
The worst 20% and the best 20%By how close a drawing comes to the regionDownload (0.4 MB)
Another country and ItalyFrom where are you from; no answer left outDownload (0.4 MB)
Not enough drawings yet
The fastest and the slowest thirdBy time spent drawing14 of 20 drawings needed on each side
Not enough drawings yet
Quickest and slowest to startBy time before the first line14 of 20 drawings needed on each side
Where drawings start and endStarts teal, ends pink, piled up blackDownload (0.2 MB)
The drawings stacked as blocksWhere many drawings pass, the stack growsDownload (3.4 MB)

How it is measured

The crowd’s Valle d'Aosta: every few km along the real line, each drawing’s nearest point, inside Valle d'Aosta or outside it; the median over a short stretch is where the crowd puts the line there, and the real outline moved by it is the crowd’s. Where the move folds a narrow inlet over itself, the loop is cut.

The 85 drawings that scored 10 or more on Borderline’s Italy map, scribbles left out, the real line the game’s own. Area true to scale; the outline copies the real line’s detail, so its length changes only where the shape moves or a loop is cut.

Measuring how far the crowd moves the centre was Matt Forrest’s idea (forrest.nyc).

Draw Valle d'Aosta yourself and add your line to the next update.